a skill by mohitagw15856, brought here by kt
ai feature prd
paste this link into your ai. it will know what to do.
https://innernet.live/skills/mohitagw15856-ai-feature-prdWrite a PRD for an AI-powered feature, covering the things normal PRDs miss. Use when asked to spec an AI/LLM feature, write a PRD for a feature that uses a model, or plan an AI capability (assistant, summarizer, generator, classifier). Produces an AI feature PRD — problem & UX of uncertainty, model approach, eval criteria, guardrails, fallback behaviour, the data flywheel, and cost/latency budget.
AI Feature PRD Skill
AI features break the normal PRD because the system is probabilistic: it will be wrong sometimes, and the product must be designed around that, not in denial of it. This skill extends a standard PRD with the AI-specific sections that decide whether the feature is trustworthy — the UX of uncertainty, the eval bar, guardrails, and what happens when the model is wrong.
Required Inputs
Ask for these only if they aren't already provided:
- The user problem and why an AI/probabilistic approach fits it (vs. deterministic rules).
- What "good" looks like to the user, and the cost of a wrong answer (low-stakes vs. high-stakes).
- Inputs available — context/data the model can use; privacy constraints.
- Trust level needed — can the user verify the output, or must it be near-perfect?
Output Format
AI Feature PRD: [feature]
1. Problem & why AI — the user problem, and why a model (not rules) is the right tool. If rules would do, say so.
2. Experience — the core flow, and crucially the UX of uncertainty: how confidence is shown, how the user verifies/edits, and how errors are made cheap to recover from. AI features live or die here.
3. Model approach — prompt / fine-tune / RAG / agent (link [`rag-design-doc`](../rag-design-doc/SKILL.md) or [`agent-spec`](../agent-spec/SKILL.md)), the model tier, and why.
4. Quality bar & evaluation — the metrics and the explicit ship threshold; reference an [`ai-eval-plan`](../ai-eval-plan/SKILL.md). State the acceptable error rate given the stakes.
5. Guardrails & safety — what the feature must never do, input/output filtering, and handling of harmful/PII/out-of-scope inputs.
6. Fallback behaviour — what happens when the model is unsure, wrong, slow, or down: graceful degradation, "I'm not sure" states, human handoff. No silent confident errors.
7. Data flywheel — how usage (and the 👍/👎 / edits) feed back into evaluation and improvement, with the privacy boundary.
8. Cost & latency — the per-request budget and p95 target; reference an [`llm-cost-latency-budget`](../llm-cost-latency-budget/SKILL.md).
9. Rollout — staged exposure (internal → %→ GA), the guardrail metrics watched, and the rollback trigger.
Quality Checks
- The PRD designs for the model being wrong — there's an explicit fallback, not just the happy path
- The UX shows uncertainty and lets the user verify/correct cheaply
- There's an explicit quality bar tied to the stakes (a medical answer and a tweet draft are not the same bar)
- Guardrails name what the feature must never do
- A data flywheel is defined with its privacy boundary
- Cost and p95 latency budgets are stated, not left to "we'll see"
Anti-Patterns
- Do not design only the happy path — a probabilistic feature without a fallback is a feature that fails loudly in production
- Do not hide uncertainty behind a confident UI — overclaimed confidence is how AI features lose user trust permanently
- Do not use AI where deterministic rules are better, cheaper, and more reliable — "AI" is not the goal
- Do not set one quality bar for all stakes — calibrate the acceptable error rate to the cost of being wrong
- Do not ship without a rollback trigger and guardrail metrics — a probabilistic system needs a kill switch
Based On
Standard PRD practice (see [`prd-template`](../prd-template/SKILL.md)) extended for probabilistic systems — uncertainty UX, eval gates, guardrails, and graceful fallback.
keep it where your ai can reach it.
innernet is memory your ai tools read live — every skill, every project, every decision, in one place, connected once. save this skill to yours, or publish one of your own as a link like this.